Enthusiastic Unreal Environment Artist eager to contribute to team success through hard work, attention to detail and excellent organizational skills. Specializes in creating visually cohesive, game-ready environments with a clear understanding of modular asset creation, set dressing, and PBR texturing. Motivated to learn, grow and excel in the games and film industry.
◦ Worked on multiple projects, with team of 30+ people from around the world, consisting of art directors, producers, environment artists and tech artists
◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors
◦ Presented work to project leads and supervisors regularly for feedback and critique
◦ Modeled, optimized and textured hard-surface and organic assets
◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team
◦ Created and animated cameras, captured and rendered footage under guidance
◦ Tracked tasks using ShotGrid
◦ Worked on multiple projects, with team of 30+ people from around the world, consisting of art directors, producers, environment artists and tech artists
◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors
◦ Presented work to project leads and supervisors regularly for feedback and critique
◦ Modeled, optimized and textured hard-surface and organic assets
◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team
◦ Created and animated cameras, captured and rendered footage under guidance
◦ Tracked tasks using ShotGrid
◦ Worked on multiple projects, with team sizes ranging from 5 to 20 people, consisting of art directors, producers, environment artists and tech artists
◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors
◦ Presented work to clients, project leads and supervisors regularly for feedback and critique
◦ Modeled, optimized and textured hard-surface and organic assets
◦ Built, edited, retopologized and textured 3D scans
◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team
◦ Created and animated cameras, captured and rendered footage under guidance
◦ Created and maintained documentation for 3D assets for clients and internal use
◦ Tracked tasks using ShotGrid, Jira and Slack
◦ Worked with a team of 7 to 10 people, consisting of art directors, producers, environment artists and tech artists
◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors
◦ Modeled, optimized and textured hard-surface and organic assets
◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team
◦ Created and maintained documentation for 3D assets for clients and internal use
◦ Tracked tasks using Jira and Slack
◦ Worked with a team of 50+ people from around the world, consisting of artists, programmers, designers and producers
◦ Created 3D compositions based on concept art & paintovers provided by project leads and supervisors
◦ Modeled, sculpted, optimized and textured hard-surface and organic assets
◦ Tracked tasks using Asana and Slack