Riley Morrissey
Riley Morrissey
Unreal Generalist & 3D Environment Artist
Burlington, VT, United States

Summary

Enthusiastic Unreal Environment Artist eager to contribute to team success through hard work, attention to detail and excellent organizational skills. Specializes in creating visually cohesive, game-ready environments with a clear understanding of modular asset creation, set dressing, and PBR texturing. Motivated to learn, grow and excel in the games and film industry.

Skills

3D ModelingSet DesignLook DevelopmentEnvironment ModelingEnvironment DesignProp ModelingPBR TexturingUV MappingPhotogrammetryGame DevelopmentTraditional ArtUnreal Engine 4Unreal Engine 5Project ManagementQuality Assurance

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Jira
Jira

Productions

    • TV Production
      Avatar: The Last Airbender (Netflix Live-Action)
    • Year
      2024
    • Role
      Environment Artist (VAD)
    • Company
      Narwhal Studios
    • Movie
      Ant-Man and The Wasp: Quantumania
    • Year
      2023
    • Role
      Environment Artist (VAD)
    • Company
      Narwhal Studios
    • Movie
      Aquaman and the Lost Kingdon
    • Year
      2023
    • Role
      Unreal Generalist
    • Company
      Scanline VFX/Eyeline Studios
    • Movie
      Black Adam
    • Year
      2022
    • Role
      Environment Artist (VAD)/Asset Ingestor
    • Company
      Narwhal Studios
    • Video Game
      JETT: The Far Shore
    • Year
      2021
    • Role
      3D Environment Artist
    • Company
      Superbrothers A/V Inc.
    • Video Game
      Camera Shy
    • Year
      2020
    • Role
      Environment/Prop Artist
    • Company
      False Panda Studios

Experience

  • Unreal Environment Generalist at Scanline VFX
    Remote, United States of America
    February 2022 - Present

    ◦ Worked on multiple projects, with team of 30+ people from around the world, consisting of art directors, producers, environment artists and tech artists

    ◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors

    ◦ Presented work to project leads and supervisors regularly for feedback and critique

    ◦ Modeled, optimized and textured hard-surface and organic assets

    ◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team

    ◦ Created and animated cameras, captured and rendered footage under guidance

    ◦ Tracked tasks using ShotGrid

  • Unreal Environment Generalist at Eyeline Studios
    Remote , United States of America
    February 2022 - Present

    ◦ Worked on multiple projects, with team of 30+ people from around the world, consisting of art directors, producers, environment artists and tech artists

    ◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors

    ◦ Presented work to project leads and supervisors regularly for feedback and critique

    ◦ Modeled, optimized and textured hard-surface and organic assets

    ◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team

    ◦ Created and animated cameras, captured and rendered footage under guidance

    ◦ Tracked tasks using ShotGrid

  • Environment Artist (VAD) at Happy Mushroom
    Remote , United States of America
    January 2021 - January 2022

    ◦ Worked on multiple projects, with team sizes ranging from 5 to 20 people, consisting of art directors, producers, environment artists and tech artists

    ◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors

    ◦ Presented work to clients, project leads and supervisors regularly for feedback and critique

    ◦ Modeled, optimized and textured hard-surface and organic assets

    ◦ Built, edited, retopologized and textured 3D scans

    ◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team

    ◦ Created and animated cameras, captured and rendered footage under guidance

    ◦ Created and maintained documentation for 3D assets for clients and internal use

    ◦ Tracked tasks using ShotGrid, Jira and Slack

  • Asset Builder/Ingestor at Happy Mushroom
    Remote, United States of America
    October 2020 - January 2021

    ◦ Worked with a team of 7 to 10 people, consisting of art directors, producers, environment artists and tech artists

    ◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors

    ◦ Modeled, optimized and textured hard-surface and organic assets

    ◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team

    ◦ Created and maintained documentation for 3D assets for clients and internal use

    ◦ Tracked tasks using Jira and Slack

  • 3D Environment Artist at Superbrothers A/V Inc.
    Remote, Canada
    June 2020 - September 2020

    ◦ Worked with a team of 50+ people from around the world, consisting of artists, programmers, designers and producers

    ◦ Created 3D compositions based on concept art & paintovers provided by project leads and supervisors

    ◦ Modeled, sculpted, optimized and textured hard-surface and organic assets

    ◦ Tracked tasks using Asana and Slack